So, You Want to Be a Courier?

Take a sealed scroll. Descend the infinite, fracturing hellscape known as The Weep. Deliver it to a sage who probably doesn't want it. Try not to breathe in the psychotropic fog that dismantles your perception into neat, Cubist little pieces. It's a simple job, really.

"Features" (We Use the Term Loosely)

  • An Ascent Worth Having: Navigate a vertically massive level of precarious platforms, corroded ladders, and bridges that hate you.
  • Advanced Lung Capacity Management: Your mask filter is your health bar. The ever-rising toxic Fog is not your friend. They are in a committed, abusive relationship.
  • Movement That Doesn't Suck: We implemented coyote time, wall slides (but not walls), and variable jumps so you'll only blame yourself for the falls. You're welcome.
  • The Gimmick: The higher you go, the more the world tries to look like a Picasso painting drawn by a depressed architect. It's not a bug; it's the aesthetic.
  • A Philosophical Question: At the top, a skeletal sage will ask you about truth and lies. You'll be too busy wheezing to answer coherently.
  • Collectibles: Find golden resin to patch your mask. It's like a health pack, but with more existential dread.

How to Not Die Immediately

  • Arrow Keys / A/D: Move your fragile body.
  • Space: Jump. Hold it longer to regret a jump more powerfully.
  • Up/Down / W/S: Climb ladders. Yes, you can climb all the way to the top now. We fixed that. Don't act so surprised.
  • The Wall: Press into it while falling to slide. Jump to perform a wall jump. This is your one cool trick.
  • Your Brain: Use it to judge distances. The fog and shifting perspectives are legally obligated to lie to you.

The Fine Print This is a browser-based, HTML5 platformer. It's a complete slice of the full vision—tense, atmospheric, and occasionally cruel. It runs in your browser because we believe in immediate suffering without installations.

The Part Where We Ask For Something If you descend, survive, and somehow don't resent the experience, consider leaving a rating or comment. It helps the Fog of Algorithmic Obscurity recede. A little.

For context: This is an experiment in AI-generated content. The game is based on the short story "The Cost of Light", available at: https://promptingculture.substack.com/p/the-cost-of-light

Published 28 days ago
StatusReleased
PlatformsHTML5
Authorpqrgames
GenrePlatformer
Tags2D, AI Generated, Short, Singleplayer, Story Rich

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